Educational robotics · STEM at home

Bringing STEM home

Animata builds a new generation of educational robots and pairs them with studio-produced lessons created by scientists, educators and actors, so curious kids can explore real science at the kitchen table.

Hands-on

Real experiments with a robot companion

Real experts

Scientists and educators on screen

Studio-made

Professionally filmed and produced

Academic

Shaped with researchers and teachers

We believe children learn science best by doing it, guided by people who genuinely love their subject.

STEM at home, not only at school

Science should feel like part of everyday life. We design experiences that turn a living room, a balcony garden or a kitchen into a small laboratory.

People at the heart of learning

Great teaching is a human craft. Our lessons are written, presented and reviewed by real experts, and performed by professional actors who know how to hold a young audience.

Quality over quantity

Every lesson is researched, scripted, filmed and checked for scientific accuracy before it reaches a child. We would rather publish fewer lessons that are truly excellent.

The Pipper robot sitting in a garden bed next to a soil moisture sensor, saying the plants need water

The robot

Meet Pipper, a lab partner with a personality

Pipper is a friendly desktop robot that turns lessons into real experiments. Paired with a family of wireless sensors, it notices what is happening around it (light, temperature, humidity, soil moisture) and invites children to ask why.

  • Hands-on experiments in physics, biology, chemistry and mathematics
  • Expressive character that makes curiosity feel like play
  • Designed for safe, everyday use at home by children and families
A STEM educator appearing on a video screen in a cosy home study

The lessons

Educational content made by people, for people

The heart of Animata is its library of lessons. Each one is a short, professionally produced film that brings a scientific idea to life and then hands the stage to the child and Pipper for an experiment.

  • STEM experts: scientists, engineers and teachers explain ideas in their own words
  • Professional actors: memorable characters and storytelling that keep young audiences engaged
  • Studio-grade production: proper scripting, filming, sound, animation and editing
  • Built around experiments: every film leads to something children can try for themselves

How a lesson is made

From research to the living room

Every lesson goes through the same path, with educators and scientists involved at each stage.

Research

Learning goals are defined with educators and aligned with established science curricula.

Script

Writers and subject experts turn a concept into a story with a clear experiment at its core.

Film

Actors and experts are filmed by a production crew, then edited with graphics and animation.

Experiment

The hands-on part is designed and tested with Pipper and its sensors, at home, with real kids.

Review

Academic reviewers check accuracy and teaching value before the lesson is released.

The academic community

Built together with researchers and educators

We want Animata to be something teachers and scientists are proud to put their names to. That is why we are building close relationships with universities, schools and science communicators from the very start.

Curriculum design

Learning paths co-designed with educators and grounded in how children actually learn.

Scientific review

Subject specialists review each lesson so that what children learn is accurate and current.

Learning research

We study how families use the robot and lessons, and feed the results back into future content.

Experts on screen

Researchers and lecturers appear in our films, giving children role models from real science.

Pipper surrounded by wireless temperature, light and humidity sensors, with a block-based coding app on a tablet

Coding & sensors

From experiments to first programs

As children grow, the same robot and sensors become a gentle introduction to programming and the Internet of Things. Visual, block-based coding lets them build their own experiments, collect data and automate small tasks around the home.

  • Block-based coding on a tablet, with a path towards text-based programming
  • Real sensor data that children can measure, chart and reason about
  • Projects that connect code to the physical world, such as watering a plant

Technology in a supporting role

Smart where it helps, human where it matters

Software quietly helps each child find the right next lesson and pace. The content itself is created by people.

Robot & sensors

Purpose-built hardware designed for home experiments, durability and safety.

Lesson library

A growing collection of expert-led films and guided experiments across STEM subjects.

Personal pacing

Light-touch personalisation, assisted by AI, suggests what to explore next based on each child's progress and interests.